I specialize in 3D software as a Lighting and Compositing artist having a experienced of four years in CG and VFX industry.I am proficient in a range of software, including Maya, Arnold, Redshift, V-Ray, 3ds Max, Nuke, Katana with Renderman, Houdini with Renderman, Blender Adobe Photoshop, Adobe Premiere, and Substance Painter.
Expert Light and Composition: Software Mastery
Autodesk Maya
Experienced as a lighting artist for environments and scenes in projects such as Eureka, Riddley Jones, and Monster HIGH.
Foundry Nuke
Worked as a Compositing artist, setting up and generating mastershot for a pipeline-based project. Handling passes, creating scenes, and performing matched color correction within a KeyShot pipeline.
Katana & Houdini
Specializing in Lighting Training for Katana and Houdini in the VFX Pipeline. Additionally, creating Lighting Slap Comps in Nuke for compositing CG scenes and gaining experience with RenderMan render engine in Katana and Houdini.
Work Experience
Xentrix Studios
@Nickelodeon @DisneyTV @Netflix
2021-2024
I have worked as a professional CG generalist on several projects, including Disney Junior’s ‘Eureka,’ Netflix’s ‘Riddley Jones,’ and various Nickelodeon and Netflix productions. I have experience managing teams and collaborating with artists on CG projects.
CGI
Technicolor India
2020-2021
Enhancing my skills through training at the Focus Academy, specializing in Lighting Training for Katana and Houdini in the VFX Pipeline. Additionally, creating Lighting Slap Comps in Nuke for compositing CG scenes and gaining experience with RenderMan render engine in Katana and Houdini.
VFX
ARESStudios
2020-2021
I have experience in lighting (CG) and (VFX) scenes using Redshift and Vray render, as the primary renderers. My work involves lighting environments, product-based scenes, and studio setups.
VFX and CGI
My Portfolio
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